Aether Poisoner
The deathtouch is almost a decoy. A 1/1 with deathtouch trades up in combat, but that body is really an excuse to attach an energy outlet to something disposable that wants to swing every turn. The enter trigger banks two energy, and the first attack spends exactly that much to spit out a Servo. Left to itself, that is the whole engine: one ETB charge, one token, then a 1/1 deathtoucher with an attack trigger it can no longer afford. The design assumes a larger energy pool feeding it rather than a self-sufficient one. Drop it into a shell with other energy producers and the attack trigger becomes a recurring Servo faucet, each swing converting two banked counters into a body. The deathtouch does its work before combat math, not during it: it deters blocks rather than surviving them, since a 1/1 that actually trades into a bigger creature dies and takes the next attack trigger with it. So the threat of trading up is what keeps the path clear for the next token, and the token feeds the sacrifice-and-drain outlets an aristocrats deck always wants fed. It is a common that fills two of those decks' low-slot jobs at once: a body that pumps out fodder and a blocker-deterrent that blanks an early attacker, both paid for by a counter pool it shares rather than owns.

