Aether Mutation
Bounce spells usually subtract: they reset a board, buy a turn, undo a creature's arrival. This one trades the tempo gift back to its owner for permanent material. Sending a creature home is a favor in a vacuum, but the payment for that favor is a swarm of Saprolings scaled directly to what got bounced: hit a fatty and the table that just lost it has to look across at five or six bodies that did not exist a moment ago. The math creates a peculiar incentive structure. The bigger and more expensive the target, the more tokens it spawns, which makes the spell pull hardest against exactly the threats it least wants to merely delay. Self-targeting is the resolution to that tension: aim it at your own reusable creature, replay whatever its arrival was worth, and keep the token pile as interest. The pairing of blue's hand-as-removal with green's token generation is the kind of two-color hybrid the enemy-color era was built to explore, a wedge of effects that neither color produces alone. As removal it is honest about its limits (the creature is coming right back), so the card asks to be read not as an answer but as a conversion engine: turn a fragile or temporary advantage into a wide, sticky board that green is then equipped to keep alive.

