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Moxonomy

Aether Helix

Sorcery3 generic manaGreen manaBlue mana

A straight bounce spell has never been worth five mana, so this one bundles the tempo swing with card advantage to justify the rate. Returning any permanent to hand is a flexible answer (an opposing threat, a blocker before an alpha strike, or one of your own permanents to reset an enters-the-battlefield trigger), and the graveyard return refills the hand from your own dead permanents rather than netting nothing. The pairing is the whole point: bounce alone loses you a card, but stapling a Regrowth-style recursion onto it means you break even on card count while still buying the phase-long delay a bounce provides. Both clauses read wide (any permanent, any permanent card) rather than restricting to creatures, so the recursion half can pull back a bounced artifact, an enchantment, or a planeswalker that already discharged its value. What it asks of a deck is telling: the effect is a two-for-one only when you have something in the yard to return, so it rewards a board of permanents that die and want to re-enter rather than a spell that wins on its own. The sorcery speed is the honest concession; this cannot ambush a combat step or answer a spell on the stack, which is exactly what lets it do two things at once for a single card.

Aether Helix (stx)
STX · #162uncommon
Pricing
Normal: $0.23
Foil: $0.10
Oracle Text

Rules text

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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