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Moxonomy

Aether Gale

Sorcery3 generic manaBlue manaBlue mana

Six is the operative number here, and it changes what the spell is for. Most blue bounce caps at one or two targets because returning a permanent to hand buys tempo, not advantage: the opponent recasts and you have spent a card to delay. Returning six at once is a different transaction entirely. In a multiplayer pod, six nonland permanents is often most of two players' boards, and the tempo cost lands on three or four opponents at once while you reload from a single card. The asymmetry that makes single-target bounce a losing trade flips when the table absorbs the recast burden collectively. The targeting clause carries the only real discipline: it must be six, and they must be nonland, so this is a board-state reset that demands a board to reset, useless into an empty field and awkward when fewer than six legal targets exist. It can also strand your own permanents in hand alongside the opponents', which is why it tends to live in decks that profit from re-triggering enter-the-battlefield effects or that follow the bounce with a closing play before anyone rebuilds. As a Fog-adjacent stall it overshoots; as a one-card answer to a developed multiplayer board, it does the job that single-target tempo never could, by spreading the recast tax across everyone at once.

Aether Gale (soc)
SOC · #186uncommon
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

Return six target nonland permanents to their owners' hands.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

7 sets
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