Aether Figment
An unblockable two-drop is a clock that scales with the resources you can spare. Early, the 1/1 body is a chip-damage threat that simply ignores a stalled ground board, a steady source of incremental, hard-to-stop damage. Later, the kicker rewrites the math: pay the full five total and it arrives as a 3/3 that still can't be blocked, turning a chump into a real finisher off the same card. That elasticity is the whole appeal of kicker as a mechanic, and this is a tidy demonstration of it: a single card that functions as a cheap early play and a midgame threat without forcing you to commit to either when you draw it. The unblockable text is what makes the kicked version worth the investment; counters on a creature that can be chump-blocked forever do far less work than counters on one nothing can stop. It also makes the card a natural carrier for anything that triggers on combat damage to a player, since the damage is effectively guaranteed once the creature is in play and the board can't answer it. Modest in raw stats, deliberately so, but the design keeps a single slot useful across the whole arc of a game, which is exactly the gap a curve-filler like this is built to cover.

