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Moxonomy

Aesi, Tyrant of Gyre Strait

Legendary Creature — Serpent4 generic manaGreen manaBlue mana

Two build-around effects that decks used to assemble from separate parts arrive here welded into one Serpent. The extra-land clause is one half; the draw-on-landfall is the other. Run them together and every land you resolve refills your hand: play the second land you'd normally hold, and both drops turn into cards. For years these were distinct pieces you had to collect and glue together yourself: an enchantment that granted a bonus land drop, a permanent that drew on landfall, each occupying its own slot. This is the payoff pre-stapled, paid for with a green-blue creature slot. The engine stays measured because a land has to enter under your control to net a card, and each is optional, so it scales with your actual land velocity rather than looping out of control: a card for each land drop you make, no more. Ramp spells, fetch effects, and anything that bounces a land back for a re-drop all convert into extra cards, which is why it thrives in permanent-heavy strategies already built to keep lands flowing. The 5/5 exists mostly to give the engine a body to live in: it blocks, it eventually swings, but nobody sleeves Aesi for combat. The draw is the reason, an advantage machine that scales with exactly the decks that wanted a ramp payoff in the first place.

Aesi, Tyrant of Gyre Strait (dsc)
DSC · #210mythic
Pricing
Normal: $11.54
Foil:
Oracle Text

Rules text

You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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