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Moxonomy

Aeronaut's Wings

Artifact — Equipment2 generic mana

Two mana buys evasion, and that is the whole transaction. Grafting flying onto a ground creature is one of the oldest ways to convert a good body into a clock, and this equipment does it at the cheapest rate the effect tends to command: no toughness bonus to make the wearer harder to kill, just a single point of extra power and a keyword that turns a stalled board into damage. The equip cost matches the casting cost, which means the recurring tax of moving the wings between creatures never gets cheaper than the initial investment: this is a mobility tool that wants to sit on one attacker and stay there, not a modular buff you shuffle around each turn. What separates equipment from an aura that grants flying is durability across removal: kill the creature and the wings survive on the battlefield, waiting for the next body, which is the trade you accept for paying twice. As a design it is deliberately unglamorous, the kind of low-rarity Equipment that gives a color light on native flyers a way to close a race without asking anything clever of the pilot.

Aeronaut's Wings (bro)
BRO · #231common
Pricing
Normal: $0.16
Foil: $0.21
Oracle Text

Rules text

Equipped creature gets +1/+0 and has flying. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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