Aeronaut Cavalry
The value math here is deliberately modest, and that modesty is the point. A 3/4 flier that lands a +1/+1 counter on another Soldier is a common-slot payoff for a white Soldiers aggro shell, the sort of card printed to reward a board already committed to a creature type rather than to headline a deck on its own. The flying body gives the archetype an evasive threat it usually lacks, and the enters trigger nudges a ground attacker into a better bracket the turn you deploy it, converting a wide board into a slightly less blockable one. The counter targets another Soldier specifically, so the card leans on the tribe being present rather than on any one combo; it is a curve-topper for a synergy deck, not a build-around. Where cards like this earn their slot is in the aggregate: a late drop that adds a fresh evasive body while permanently pushing an existing attacker up a size, so a stalled ground board suddenly threatens to close the game a turn sooner. The counter is real value only when the second Soldier survives, but on a board that has already gone wide, that is usually the bet you want. Serviceable in the archetype it was built for, unremarkable outside it, and honest about which of those it is.
