Aerial Surveyor
Ramp gated behind combat, which is a strange enough conditional to be worth unpacking. Most white land-fetch triggers ask for nothing more than casting the spell; this one wants a body in the red zone and a specific board state, paying out only when the defending player is ahead on lands. That "catch-up" clause is the whole balancing lever: it turns the fetch off entirely against decks with equal or fewer lands, so the effect scales with how far behind you are rather than how far ahead. The result is a Vehicle that ramps a Plains onto the battlefield tapped when you are the underdog and does nothing but attack when you are not, which is an unusual place to put a fixing engine in a color that historically ramps through enchantments and pillowfort rather than aggression. Crew 2 and a 3/4 flying frame make it a genuine attacker rather than a token that has to connect for the trigger to matter, and the flying evasion is doing real work here: an attack that gets chumped or blocked still checks the condition and still fetches, so the Vehicle rewards swinging in even when the damage will not land. The land arrives tapped, which keeps the payoff a turn behind the tempo you spent crewing it, the friction that stops a repeatable land-per-turn engine from spiraling.

