Aerial Predation
Conditional removal that prices its narrowness as life rather than mana: the target restriction does all the balancing work, so green gets to behave like a color that can actually answer the air, just not at instant-speed flexibility against anything on the ground. This is green's longstanding sanctioned exception. The color is barred from killing creatures outright in most circumstances, but reaching for the sky has always been fair game, because flyers are the threats green's wall-and-stomp ground game cannot otherwise touch. So the spell hands you a clean, unconditional destroy effect, no fight, no toughness check, no power comparison, on the condition that the creature has left the ground. The two life is incidental upside that nudges it toward the defensive decks most likely to want it, the ones leaning on big bodies and racing math where every point counts. What makes the design honest is that the answer is only ever as live as your opponent's board: against a deck with nothing in the air it is a dead card, and against a single evasive bomb it is exactly the catch-all green almost never gets. That swing from blank to premium, dictated entirely by what the other player chose to play, is the whole shape of green's anti-flying removal, and this is one of the cleaner statements of it.

