Aerial Boost
Convoke on a combat trick reads like a contradiction at first: pump spells want to be cheap and reactive, and convoke wants you tapping a board full of creatures, which is exactly what you cannot do mid-combat when those creatures are attacking or being held back to block. The tension resolves in the go-wide white deck it was built for. When you have a cluttered board and a single mana open, convoke lets you cash in a spare untapped body or two to push an attacker through, and the flying grant is the operative clause: it turns a ground creature into something most of the defender's board cannot block, for close to free. The +2/+2 is ordinary; the evasion is what makes the spell a finisher rather than a trick. What convoke really buys here is timing flexibility. You are not deciding early whether you can afford the effect; you commit before blocks are declared, paying with whichever creatures did not get involved. That is a narrow but real design: a trick priced for the exact turn a token-heavy board needs to convert width into lethal damage, at a cost that scales down precisely when you have the creatures to spare.
