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Moxonomy

Aerial Boost

Instant1 generic manaWhite mana

Convoke on a combat trick reads like a contradiction at first: pump spells want to be cheap and reactive, and convoke wants you tapping a board full of creatures, which is exactly what you cannot do mid-combat when those creatures are attacking or being held back to block. The tension resolves in the go-wide white deck it was built for. When you have a cluttered board and a single mana open, convoke lets you cash in a spare untapped body or two to push an attacker through, and the flying grant is the operative clause: it turns a ground creature into something most of the defender's board cannot block, for close to free. The +2/+2 is ordinary; the evasion is what makes the spell a finisher rather than a trick. What convoke really buys here is timing flexibility. You are not deciding early whether you can afford the effect; you commit before blocks are declared, paying with whichever creatures did not get involved. That is a narrow but real design: a trick priced for the exact turn a token-heavy board needs to convert width into lethal damage, at a cost that scales down precisely when you have the creatures to spare.

Aerial Boost (mom)
MOM · #2common
Pricing
Normal: $0.20
Foil: $0.21
Oracle Text

Rules text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 generic mana or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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