Aerathi Berserker
A 2/4 body that swells the moment a defender commits a second blocker: one blocker leaves it trading with a chump, two make it a 5/7, three turn it into an 8/10. That escalation is the whole pitch. Rampage 3 sits at the high end of the keyword's printed range, and because every modifier resolves in public on the battlefield, the defender does the arithmetic before declaring blocks. The point was never to bluff anyone; it was to make double- and triple-blocking a losing proposition, forcing the defender to eat the hit or sacrifice multiple creatures into a body that grows to meet them. This was Legends solving a problem specific to its multiplayer-heavy era, when ganging up on a lone attacker was the default defensive play. The cost completes the design: Legends priced its mono-color payoffs aggressively in colored pips as a deckbuilding gate, back when supporting triple-red at five mana was a real cost rather than a formality. Rampage itself was retired from the core design vocabulary within a few years, replaced by cleaner attacker-side combat tricks; the card survives as an artifact of the moment when Wizards was still working out how combat math should reward the aggressor rather than the defender.
