Advocate of the Beast
A counter-engine built for a creature type that almost never had the bodies worth growing. The end-step trigger asks for a Beast you control, and the Beast roster in green has historically run to fat, expensive midrange creatures rather than the cheap, sticky targets that a recurring buff actually wants. That mismatch is the whole problem with the card: the ability is genuine free value, a counter every turn at no mana cost, but it is gated behind a tribal commitment that green's Beast pool rarely pays off. The 2/3 body does not advance the plan on its own, so the card is dead weight until a Beast lands, and even then it grows one creature at a time, slowly, with no protection against a removal spell that erases both the target and the investment. It is a Lord-adjacent design without the breadth a Lord usually offers: instead of pumping the team, it pours everything into a single, fragile recipient. Where it earns its place is the rare deck deep enough in Beasts to keep the trigger live across multiple bodies, turning a board of mid-sized creatures into something that outscales removal-light opponents. Outside that narrow build, it is a tribal payoff in search of a tribe that green never quite assembled at the support level this card needed.

