Advice from the Fae
Built for the deck already winning the board, this is digging that scales with how far ahead you are: control more creatures than every other player and you take two; fall short and you take one. That conditional is structured as a board-state reward rather than a payment, so the spell is best precisely when a go-wide deck has done its job and least exciting when it hasn't. The flexible pips let a heavily blue-committed deck pay just for a sorcery whose payoff already presumes a wide board, closing the awkward gap between having mana but few permanents and having permanents but tapped lands. Either way the dig is real. You see five, take one or two, and bury the remainder on the bottom rather than leaving them on top, which smooths the next several draws even in the floor mode. The creature-count clause ties the ceiling to a particular kind of deck without ever locking out the lesser version: it is a bonus layered on top of a strategy, not an engine that creates one. The card never asks you to build around it; it asks you to already be ahead, and pays out accordingly.
