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Moxonomy

Adventurer's Inn

Land — Town

A land that taps only for Colorless mana is not a fixing land: it makes color requirements harder to meet, not easier, and its whole justification has to come from somewhere other than the mana it produces. Here that justification is a one-time life gain of 2 when it enters. The colorless-source-plus-incidental-lifegain template keeps recurring because it fills a narrow niche: decks that traffic in generic mana or ramp, care nothing about which colors a land makes, and would happily take a couple of free life on the way in. Nothing about it asks for deckbuilding tension. It enters untapped, gains the life once, and is a plain colorless source from then on. The 2 life is not a payoff to build around; it is the sweetener that tips a bland colorless land ahead of a basic when the deck can eat the color loss. That modesty is the entire pitch. This belongs to the long line of utility lands whose appeal is that they ask for almost nothing and return slightly more than a vanilla land would: the kind of card that never headlines anything, but quietly rounds out a manabase that wants some incidental life and does not need every land pulling color-fixing duty.

Adventurer's Inn (fin)
FIN · #271common
Pricing
Normal: $0.23
Foil: $0.41
Oracle Text

Rules text

When this land enters, you gain 2 life. Tap: Add Colorless mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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