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Moxonomy

Advance Scout

Creature — Human Soldier Scout1 generic manaWhite mana

Most first-strike enablers are one-shot instants that cost you a card; this one bolts the effect onto a recurring source, so the question shifts from "do I have a trick" to "do I have the mana." That repeatable activation, not the body's own first strike, is the engine. The targeting is wide open: it reads "target creature," so the single white pip can prop up a beefy blocker so it survives a swing and kills the attacker outright, push your own attacker through a would-be even trade, or wreck an opponent's combat math by activating after blocks are declared. The Scout itself rarely does the killing; it is the dial that lets a larger creature on either side win a fight it would otherwise only trade. What balances the engine is the shell it runs on. A 1/1 folds to nearly any removal or stray combat, and the activation does nothing to protect the source, so the value only flows while the fragile body survives. The result is a clean white common whose entire identity lives in the activated ability rather than the stat line: an unglamorous, mana-fueled combat-math lever that quietly stabilizes a board without ever being the card anyone remembers losing to.

Advance Scout (brb)
BRB · #2common
Pricing
Normal: $0.48
Foil:
Oracle Text

Rules text

First strike White mana: Target creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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