Adorned Pouncer
Double strike on a 1/1 is a keyword the curve usually punishes: a body that dies to a stiff breeze rarely earns the ability that makes it threaten two. The eternalize clause is what squares that circle. Cast it for two mana, swing for two, trade it or chump it, and the same card returns later from the graveyard as a 4/4 with double strike, now an eight-damage clock that shrugs off most of what killed the original. The exile cost baked into eternalize stops it from looping, so this is a two-stage threat rather than a recursion engine: an aggressive early play whose corpse stays relevant into a stalled board or a grindy late game. That structure makes it resilient to one-for-one removal in a way a vanilla beater never is, since the answer spent on the small body just delays the real one. The design lesson is about distributing a creature's value across the tempo arc: a cheap, expendable front half and an expensive, sorcery-speed back half, with the keyword that matters carried intact across the transition so neither mode reads as a downgrade. It is a clean expression of how the eternalize mechanic let aggressive white decks turn early-game pressure into late-game inevitability without ever spending a card draw to do it.





