Admonition Angel
Most landfall payoffs scaled in increments: a counter here, a point of damage there, the slow accrual that made fetchlands feel like engines. This one converts each land drop into a unilateral exile of any nonland permanent, which is a different category of effect entirely. The structure is closer to an Oblivion Ring on a body that fires repeatedly, except the exile is conditional on a leaves-the-battlefield clause that hands everything back the moment the Angel dies or bounces. That clause is what pays for the absurdity of the ability: you are not removing permanents so much as renting them away, and the rent comes due the instant your opponent kills a 6/6 with no protection. The tension between the two halves is the whole design. A landfall trigger every turn can dismantle a board, but it also stacks all that exiled value onto a single fragile point of failure, so removing the Angel is not just a tempo swing but a full reversal: every creature, enchantment, and planeswalker it tucked away comes back at once. Triple-white in the cost keeps it honest as a commitment rather than a splash, and the targeting clause forbidding it from exiling itself closes the obvious loop. It is a removal engine that doubles as a liability, and reading it as one or the other misses what the card actually is.


