Adeliz, the Cinder Wind
A spells-matter payoff compressed into one aggressive body: every instant or sorcery you cast lifts her and every other Wizard you control, so a single chained turn of cantrips and burn can flip a stalled position into lethal. Flying and haste do real work here; they make her a clock the turn she lands and a threat that connects over ground stalls rather than trading into them. The design's teeth are in the trigger keying on casting, not resolving, so even a countered or fizzled spell still grows the team: she cares about the act of slinging cheap spells, not their success. That casting-based payoff is what separates her from static Wizard lords that hand out a fixed bonus. She scales with velocity instead, and a hand flooded with one-mana spells turns her into a snowballing engine a defender can only stop by killing her mid-combo. The risk runs the same channel: a 2/2 dies to nearly everything, and a removal spell answering her before you commit more spells caps her growth and leaves the tempo spent. She asks for a spell density most creatures never demand, and pays out steeply the moment you commit to it.


