Adder-Staff Boggart
The clash trigger fires on entry, before the body can attack, so a win banks the +1/+1 counter for next turn rather than the swing in front of you. Land it and a fragile 2/1 becomes a 3/2 that trades up instead of folding to the first blocker; miss it and you keep the bare two-power Goblin. The peculiar part is what tips the odds: each clashing player reveals their top card and chooses to keep it or bury it, and you win on the greater mana value, so a curve weighted toward expensive spells flips more reliably than a flat one. That cuts against the instinct of any small-red shell, which wants its top-end light: this trigger quietly prefers a few costly cards in the deck, and the tension never settles. It also folds a sliver of library sculpting into the slot. The losing player still gets to set up their own next draw rather than absorbing a penalty, which makes the gamble softer than a true coin flip and gives clash its distinctive feel: a low-stakes manipulation tax wrapped around an aggressive drop. The reward is modest by design, a better attacker a turn later rather than tempo now, which is exactly the ceiling a two-drop beater of this size is built to reach.
