Adaptive Snapjaw
A 6/2 for five mana is a body built to land one punch: two toughness folds to nearly any blocker, and six power is gross overkill against most of the board. Evolve is the mechanic trying to talk it into sticking around, and the friction sits in the trigger's wording. Evolve fires only when a new creature has strictly greater power or toughness, and a 6-power base nearly slams the power half of that clause shut: a 6-power creature is not greater than 6, so you would need a 7-power body just to bump it once along the attacking axis. Toughness is the realistic lever, since most of what you play has more than two, but every counter you add raises the bar the next creature must clear, so each successive bump demands a bigger body than the last. The card grows along the axis it least needs (it is already an enormous attacker) while the two toughness that would actually keep it alive crawls upward in ever-harder increments. It is an instructive case of evolve bolted to the wrong stat line: the keyword rewards a creature that starts small and balanced, and this one is a glass cannon already swinging for six. The payoff is a beater that asks you to flood the board with bigger bodies to nudge its smaller number, by which point the counters are decorating a creature whose job was finished the turn it attacked.

