Acquisitions Expert
Targeted discard scaled by a headcount, which is a stranger place to put the party mechanic than it first looks. Party usually cashes out in combat stats or floors on damage spells, effects that get better the wider your board. Here the payoff is qualitative rather than quantitative: no matter how large your party, the opponent still discards exactly one card. What grows with the party is your window into their hand, so a full four-slot party means you see four cards and pluck the specific answer you fear rather than settling for whatever a random discard leaves you. The Rogue typing quietly guarantees a floor: it counts itself toward its own party the moment it enters, so it always reveals at least one card even on a barren board. That makes the worst case a coin-flip Coercion off a single reveal, and the best case a surgical strip against a hand you can fully read. The 1/2 body is deliberately negligible; the design is asking you to hold the card until the battlefield is developed enough that the trigger sees deep, then trade its unimpressive stats for information and precision. It is a small demonstration that the party counter can meter something other than raw power: not how much you take, but how well you choose.
