Abstract Paintmage
A ritual that keeps paying out, but only into one half of your deck. Recurring mana acceleration usually shows up on rocks and rituals that fix any spell you please; the trade here is that the two mana arrive every turn but refuse to touch anything that is not an instant or a sorcery. That restriction is the whole balancing act: the mana cannot develop the board, cannot pay for a second copy of this creature, cannot buy an equipment or a planeswalker. It exists to subsidize the spellslinging engine a deck was already going to run on cheap draw, burn, and counters. The timing sharpens the design further. The mana appears at the beginning of your first main phase, after you have already drawn for the turn, and it empties before combat, so the acceleration is fixed rather than reactive: you either have spells in hand to spend it on right then, or it is gone. There is no banking it for a big attack, no holding it for a later phase, no letting it pool across turns. On a 2/2 body it will not endure much removal, but the payoff front-loads onto the earliest turns it survives, when an extra two spell-only mana can turn one cheap answer into two. It is a color-pair statement piece for the deck that casts twice as many spells as everyone else and wants a reward tuned to that surplus.
