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Moxonomy

Absorb Vis

Sorcery6 generic manaBlack mana

The whole point of cycling is to make a dead card in your opening hand into a fresh draw; this design takes that escape hatch and bolts it onto a payoff worth running into the deck on purpose. As a hard-cast sorcery, the Drain effect is overpriced: seven mana to swing the life total by eight is not where any deck wants to spend a turn. But the basic landcycling clause means the card is never a true blank. Flooded out and short on action, you cast it. Stuck on lands early, you pitch it for the basic you needed and keep your draw smooth. Black landcyclers in this template were built so the splashy mana value never punishes the early game, because the cheap discard outlet is the line you actually take most of the time. The Drain mode is the upside you bank for the late game when the board is gummed up and four life either way decides the race. It is a flood insurance policy with a finisher stapled to the back, two cards stacked into one slot so the deck thins itself toward the lands it wants and still keeps a reach spell in reserve. Read the rate on the sorcery half and it looks unplayable; read it as a land that occasionally turns into a kill, and the math changes.

Absorb Vis (mma)
MMA · #71common
Pricing
Normal: $0.16
Foil: $0.24
Oracle Text

Rules text

Target player loses 4 life and you gain 4 life. Basic landcycling 1 generic manaBlack mana (1 generic manaBlack mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

4 sets
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