Absorb Identity
Unsummon has always been a tempo tool: reset an entering trigger, undo a combat trick, buy a turn against a threat you can't kill. This version bolts a Changeling engine onto that chassis and asks a much narrower question, which is what to do with a board of Shapeshifters reading as the wrong creature. The rider is templated as a "may," so it never punishes you when no Shapeshifters are around and the card degrades gracefully into plain bounce. The copy effect lasts only until end of turn, which frames it as a combat and blocking trick rather than a permanent transformation: your team takes on the returned creature's power, toughness, and keywords for exactly one turn, then reverts. Note what it does not do. Creatures that are already on the battlefield when they turn into copies do not re-enter, so no enter-the-battlefield abilities fire off the change; the payoff is purely the stats and abilities the copied body carries statically, which is what makes the effect a math trick in combat rather than a value engine. That transience is the entire design. Read the two halves apart and it is a modestly costed bounce with a rider most decks never touch; read them together in a shell stuffed with Changelings and shape-shifting blanks, and the instant-speed window converts a defensive spell into a one-turn army-wide upgrade. The card lives or dies on how many Shapeshifters share the battlefield with it.
