Absolving Lammasu
Suspect was built as a mechanic that turns a keyword into a liability: a suspected creature gets menace it never asked for and, more punishingly, loses the ability to block. Most cards that hand out suspicion aim it at opponents, weaponizing the "can't block" clause to punch through a stalled board. This one plays both halves of the ledger. Its enter trigger is a full reset, scrubbing suspicion off every creature at once, so it functions as a rare answer to an opponent's suspect-based aggression while quietly rehabilitating your own creatures that got caught in the mechanic's crossfire. Then the death trigger flips the polarity: three life and a fresh suspicion aimed at one opposing creature, so the body that just traded off leaves a parting curse behind. That symmetry (wipe the board clean on arrival, plant one seed on departure) is the design's actual point. The 4/3 flyer for five is priced as a midrange body, not a bomb, and the flying matters less than the two triggers bracketing its life on the battlefield. It is the piece a suspect-heavy environment needs to keep the keyword from becoming purely a one-directional beatdown tool: proof that a mechanic about marking creatures for punishment can also be about clearing the marks.
