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Moxonomy

Abraded Bluffs

Land — Desert

The tapped dual land is one of the oldest bargains in the game: you pay a tempo tax on entry in exchange for two colors of fixing that never asks for a life payment. This one adds a rider that inverts the usual math. Where the Painlands charge you a life to filter mana and lifegain duals pay you back for entering, this Desert deals one damage to an opponent the moment it arrives. The friction of the tapped land is repaid not to you in mana or life but to your clock: a single point of reach that costs nothing beyond the turn you were already spending. For any deck racing to close from double digits, that one damage compounds across a full manabase into a meaningful chip on the opponent's total, and it sidesteps the usual criticism of tapped lands (that they are pure tempo loss) by tying a small aggressive payoff to the delay. The color pairing points squarely at go-wide, go-fast strategies, the exact decks that resent entering tapped most, which is the tension the design resolves: it hands the aggressive deck a fixing land it would normally cut, then bribes it into keeping the card by turning the entry trigger into incremental damage. The Desert type is a quiet bonus, feeding a handful of cards that reward controlling one.

Abraded Bluffs (otj)
OTJ · #251common
Pricing
Normal: $0.28
Foil: $0.35
Oracle Text

Rules text

This land enters tapped. When this land enters, it deals 1 damage to target opponent. Tap: Add Red mana or White mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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