Abnormal Endurance
A combat trick that pays out whether or not the combat goes your way. The +2/+0 is the pretext: most of the time you cast this to win a block or push damage, and the pump is enough to do that on its own. The real text is the death trigger it grafts on, which converts a creature you were going to lose into a temporary blocker turned permanent answer, recurring it tapped under its owner's control the instant it dies. That turns favorable trades into pure profit and unfavorable removal into a partial blank: point a kill spell at a creature wearing this, and it comes back anyway. The asymmetry is the design's spine. Black combat instants usually buy you a single decision; this one buys you the creature twice and dares the opponent to remove it during the window. The catch that keeps it fair is duration: the granted ability lasts only until end of turn, so the creature has to actually die before the cleanup step for the recursion to fire. Cast it preemptively on a board that survives and you have paid two mana for a modest pump and nothing else. It rewards casting it into a known interaction (a block you expect to lose, a removal spell already on the stack) rather than holding it as generic insurance.
