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Moxonomy

Abjure

InstantBlue mana

The trade is the whole point: a one-mana hard counter that asks you to sacrifice a blue permanent on top of the mana. This is the additive-cost school of counterspell design, where the friction lives not in the mana value but in what leaves the board to pay for it. The color restriction is what keeps the cost real: the fodder has to be blue, narrowing the pool to your own permanents and turning every cast into a question of which one you can spare. Because basic lands are colorless, the tax can't be quietly absorbed by tapping out a redundant Island; you have to give up something that was contributing, which is why the card swings between brutal in an empty board state and near-free when a spent token, an enchantment that has done its job, or a creature past its usefulness is sitting there waiting to be fed to it. The principle reappeared in later costumes: Daze asks for a land bounce, the free-counter family asks for a card pitched from hand. Abjure was an early, honest statement of the idea that a counter can read cheaper than its mana cost suggests and still balance, as long as the right sacrifice clause prices in the difference. It plays as a curiosity now, a snapshot of blue's tempo arithmetic being worked out one additional cost at a time.

Abjure (wth)
WTH · #31common
Pricing
Normal: $1.33
Foil:
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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