Abandon Hope
Targeted discard built on a strict card-for-card exchange: every card you strip from the opponent's hand costs you a card discarded from your own, and that is before you account for the spell itself. Run the math and the caster always ends down one: spend X discards plus the sorcery to make an opponent throw away X cards, and the raw count never comes out even. What that parity buys is information and precision. You see the full hand before choosing, so unlike the blind randomness of Hymn to Tourach the strike is never a guess, and you can scale X to peel off multiple threats in a single cast if you have the fuel. That makes the discard cost least painful in graveyard-hungry shells, where pitching the right cards is closer to setup than to loss: filling the bin while emptying an opponent's hand reframes a card-disadvantageous spell as something approaching tempo. The friction is structural rather than incidental. The X-for-X cost ratio means the spell can never produce the clean one-for-one tempo of a single-target hand attack, let alone profit, and the sorcery speed locks you into acting before you see what they draw back. It is a discard spell for decks that have already decided their hand and their graveyard are the same resource, and a clumsy investment for any deck that still values the cards it is holding.
