Abandon Attachments
The wrinkle that separates this from a plain two-mana draw is the sequence: the discard is a prerequisite, not an afterthought. Where the classic loot template draws first and then makes you throw something back (see Faithless Looting), this one flips the order, so you commit a card from hand before you see the two you get, and if you decline the pitch you draw nothing at all. That single conditional is the whole design tension. It rewards knowing your deck over reading the top, and it makes the card useless as a bare cantrip: the draw is payment for feeding a graveyard, not a consolation for having nothing to do. The Lesson type is the other half of the packaging. A Lesson lives outside the maindeck until a card reaches for it, which turns ordinary card advantage into a tutorable, on-demand refill you can leave in reserve and fetch when the graveyard is worth stocking. The hybrid pip keeps it flexible across two colors without demanding a heavy commitment to either, so it slots wherever a deck wants to churn its yard or dig for an answer. Nothing here rewrites the rate on filtering; the interest is entirely in the framing, a discard-then-draw instant dressed as a fetchable Lesson, priced so the exchange only pays out when you actually have something to lose.
