A-Vampire Scrivener
The trick here is that the two triggers erase the usual tension between gaining and losing life. Most life-total payoffs commit to a direction: you build to drain, or you build to pay life, and the deck's whole texture follows from that choice. This one collapses both halves into the same reward, so any turn where your total moves at all (a painland tapped, a fetch cracked, a small drain resolving) grows the body. That symmetry is the design idea, and it is deliberately narrow: the counters only accrue during your turn, so the flyer does not swell when an opponent burns your face or a symmetrical drain clips you on their turn, only when you are the one making the life total dance. This is the digital rebalance rather than the paper original, which points at the real problem the fix addresses: the card scales with how often you nudge your life total, not how much, so an engine that pings life repeatedly turns a 2/2 into a genuine clock while a deck that gains ten in one swing gets a single counter for the trouble. The body wants to be built around, not splashed; the flying is what makes the accumulated counters matter, giving the growing creature a way to actually land damage rather than sitting behind a ground stall.
