A-Triumphant Adventurer
Deathtouch paired with turn-restricted first strike is one of Magic's oldest priced-up combinations, and this two-drop wears it as its whole strategic identity. On offense it strikes first and kills whatever it touches, so blocking it profitably is nearly impossible; on defense the first strike falls away, leaving a plain deathtoucher that still deters anything swinging into it. That is a rattlesnake in the classic sense, an attacker or blocker no opponent wants to trade with, though a single point of toughness means it folds to any removal or incidental burn the moment someone bothers to spend it. The attack trigger is the part doing the real work: it keys off declaring the attack rather than connecting, so a swing that gets chumped or traded still advances the dungeon. That decouples the aggressive and grindy modes into one line, since turning it sideways is always progress regardless of how combat resolves.
The digital rebalance changed less than the letter prefix suggests. The paper version already carried all three abilities; the rework simply nudged the body from a 1/1 to a 2/1, and that single point of power buys a faster clock and nothing more. The strategic core was fixed on the original: a cheap creature opponents cannot block cleanly and cannot ignore, one that ventures every turn it attacks, and asks only that you keep it clear of the removal its toughness cannot survive.
