A-Sorcerer Class
The rebalanced version of a spellslinger enchantment built to solve the tempo problem that plagues the archetype: too many turns spent developing a payoff, not enough spells left to feed it. The entry loot smooths the opening hand toward action, and Level 2 turns your whole board into instant-and-sorcery mana rocks, but the restriction is the whole balancing act. That mana casts spells or buys the next level, nothing else, so the ramp cannot double as a Timetwister into overpowered permanents. Level 3 is where the design commits: a Storm-adjacent payoff that scales with spells cast this turn, meaning each successive cast in a chain hits harder than the last. The interesting timing wrinkle is that leveling happens at sorcery speed (the Class rules bake that in), so the enchantment asks you to build the engine on your own turn and then unload, rather than flashing in a wincon at the end of an opponent's. Where the paper original was tuned for one power band, this Arena-only rebalance retunes the numbers for a faster environment, keeping the three-tier structure while adjusting what the payoff and the mana engine are allowed to enable.
