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Moxonomy

A-Social Climber

Creature — Human Druid2 generic manaGreen mana

Alliance is a friendlier answer to the constant-value engines that reward flooding the board: instead of triggering on the first creature each turn or capping the payoff, it fires on every additional creature you land, one incremental life at a time. That places this squarely in the go-wide token-and-swarm tradition, where the second and third creature per turn are the ones that matter. The design's real tension is the body against the payoff. A 4/2 for 2 generic manaGreen mana is a genuinely aggressive attacker, larger than the token-generator's usual dork-sized frame, so the card is not asking you to sit back and drain: it wants to be swinging while the life ticks up. The lifegain is not a plan on its own; a point per creature is chip healing that offsets a race rather than winning it. What makes it fit the swarm shell is that the same board states that flood the field also feed the trigger, so the life is a byproduct of doing what the deck already wants to do. The rebalanced version reflects a design that sat close enough to a lever worth adjusting for digital play, tuned independently of its paper counterpart.

A-Social Climber (snc)
SNC · #A-157common
Oracle Text

Rules text

Alliance — Whenever another creature enters under your control, you gain 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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