A-Sizzling Soloist
Alliance answers a problem the body cannot answer on its own: a 4/2 for four mana blocks poorly and trades down in any honest fight, so this card refuses to fight fair. Instead of clearing a lane through combat, it strips a blocker every time another creature joins the board, and the payoff scales with a deck already flooding the battlefield with bodies. The wrinkle lives in the second resolution. Trigger Alliance twice in one turn and the chosen creature doesn't just fail to block; it is compelled to attack during its controller's next combat, walking into whatever defense you kept back. That flips a go-wide token engine into two things at once: an evasion enabler that opens the ground now, and a lure that punishes the opponent for keeping a creature at all. The "A-" version is a Rebalanced build tuned for digital play, where an enabler this good at manufacturing an unblocked attacker needed a firmer leash than the tabletop card carried. The design sits on a deliberate mismatch between attacker and enabler: cast in isolation it is a fragile beater, but wired to a stream of enters-the-battlefield triggers it removes defenders on demand and rewrites the next combat step before it happens.
