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Moxonomy

A-Sigardian Paladin

Creature — Human Knight1 generic manaGreen manaWhite mana

The rebalance did something more pointed than nudge stats: it moved the payoff off the board state and onto the act itself. The static keyword grant checks whether you have put a counter on a creature this turn, not whether counters are sitting there, so a fully grown board that stands pat gets nothing while a deck that keeps adding, even one counter, keeps the trample-lifelink package live. That is a deliberate lean toward proliferate-and-pile builds that do something every turn rather than assembling a wide stalled board and coasting. The 4/3 body is aggressive but fragile, and trample plus lifelink is the exact keyword pair for an attacker built to race: trample punishes chump blocks, lifelink refills the life the race spends. The two-mana instant-speed grant is the part that scales, handing that same trample-lifelink bundle to any counter-bearing creature you control, which converts a counters board into a source of midcombat alpha-strike math and lifegain swings. The card is tuned to reward motion: it pays out most while the counters are still moving, and asks its deck never to stop growing.

A-Sigardian Paladin (vow)
VOW · #A-247uncommon
Oracle Text

Rules text

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. Green manaWhite mana: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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