A-Sepulcher Ghoul
The digital rebalance lives in one added line: the pump fires only once each turn. The paper original was an uncapped sacrifice sink, a 2/2 that could devour your whole board in a single turn and come swinging for lethal out of nowhere. Restricting the ability to a single activation converts that burst engine into a metered one: you still trade a dying creature for +2/+2 at instant speed, but you can no longer chain three sacrifices into a surprise 8/8 and blow up the combat math. That kind of unbounded arithmetic is precisely what the Alchemy team tends to throttle. What survives is a lean aristocrats piece: a body that turns one expiring creature into two points of size per turn, enough to push through a blocker or bluff a trick, and nothing more. The edit is worth noting less for the card it produces than for the method it shows: not gutting the sacrifice outlet, not raising the cost, just clamping how often the outlet can fire inside a window. It is a small, surgical throttle on a small card, and a clean illustration of how the once-per-turn clause defangs a repeatable pump without touching anything else on the sheet.

