A-Riveteers Initiate
A 2/2 for two mana with a hidden set of teeth: pay a single hybrid activation and it bites through anything for the rest of the turn. The design is deliberately unfussy. What makes the deathtouch grant worth building around is where its unlock lives. The activation is , so the keeping power comes from the two colors flanking red in a shard, rewarding a base that already runs black or green sources. That gate matters more than the payoff itself: this is a red body priced to attack that can suddenly trade with a bomb, punish a block, or hold a lane against something bigger, but only if the deck can produce the off-color mana to switch the ability on. The color requirement is precisely what keeps it out of mono-red decks, where a repeatable deathtouch two-drop would be too clean. What the activation buys is combat math, not raw damage: a small creature opponents cannot freely block or race, its ceiling set entirely by the manabase around it. The A- prefix marks the digital-only rebalanced version, a variant that exists because the original wanted a nudge, though the core idea (aggressive early body, deathtouch as an optional off-color escape hatch) is untouched. A workmanlike aggressive creature whose value scales directly with how committed the deck is to the black or green half of its shard.
