A-Pyre-Sledge Arsonist
The reload arm of a sacrifice deck, converting throughput into reach. Most aristocrat payoffs read your board once and fire on every death: this one is a battery that empties in a single tap, dealing damage equal to everything you have thrown away that turn. That distinction shapes how you play it. Because the activation taps the creature, you get one shot per turn, so the whole game becomes about front-loading the sacrifices before you point the cannon: crack the treasures, sacrifice the tokens, run the engine, then tap for the accumulated count in one motion. A shell that sacrifices five permanents and fires for five is doing something no single Blood Artist trigger can replicate, aimed anywhere, at instant speed, priced at one mana plus the tap. The 2/3 body is deliberately unremarkable because the value lives entirely in that one activation. The fuel it wants (tokens, treasures, expendable bodies) is exactly what these decks already spit out as a byproduct, which is why it slots in as a payoff rather than an engine: it does nothing until you have already assembled the sacrifice count, then hands you a way to convert all that fodder into burst removal or a killing blow to the face. The counting window resets each turn, so the discipline it demands is sequencing, not board presence: everything you spend has to happen before the tap, in the same turn, in one line.
