A-Public Enemy
Redirection Auras have always had a math problem. You spend a card and mana to warp combat around a single creature, but the moment your opponent trades it away, the enchantment evaporates and you have gained nothing lasting. This one closes the ledger by paying you out for exactly the outcome the compulsion invites. The first line is a Lure aimed at a person rather than a creature: every other player's attackers are forced to swing at whoever controls the enchanted body (a creature can never be made to attack its own controller, so this only bites in a multiplayer table where someone else's board can be pointed at your target). Anchor it on an opponent's creature and you turn that player into the fixed sink every attack must flow toward. The second line converts the Aura's natural exit into profit. Ordinarily an enchantment sitting on an enemy creature is a fragile investment: block, sacrifice, or chump with it and your card goes to the graveyard for nothing. Here that death refunds two cards, so the Aura actively wants the removal the compulsion was already provoking. The two clauses feed each other: pressure the victim while the creature lives, cash in when it dies. This is the digital rebalance, and the tuning went up rather than down: cheaper to cast and drawing twice what the original offered, sharpening a design whose paper version asked more than the effect returned. The core interaction is untouched; the edit just gave it teeth.
