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Moxonomy

A-Precipitous Drop

Enchantment — Aura1 generic manaBlack mana

The alphanumeric prefix is the tell: this is the Arena rebalance of a card that costs one more mana in paper, dropped a mana here to make the shrink-Aura keep pace with the digital client's faster games. Everything else about the design is the interesting part. A -2/-2 lasting effect is a modest removal floor, enough to clear mana dorks and small utility bodies but not the threats that decide games. The venture trigger is the upgrade path: enter a room now, complete a dungeon at any point later, and the same enchantment retroactively swings to -5/-5, turning a fringe answer into a real one against midrange creatures. That two-stage payoff is the tension the venture mechanic asks a black removal spell to carry: it doubles as a token of long-game progress, rewarding you for a crawl that happens elsewhere on the board. The Aura shell is what makes the delayed reward tolerable. Because the effect is a persistent -X/-X rather than a one-shot, the creature stays killable the instant your dungeon crossing finishes, with no re-cast required; the shrink simply deepens under an enchantment already stuck on the target. It is removal that improves the longer the game runs, priced as though it never will.

A-Precipitous Drop (afr)
AFR · #A-115common
Oracle Text

Rules text

Enchant creature When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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