A-Oran-Rief Ooze
Growth here goes vertical, not horizontal. Most token-and-counter payoffs widen the board or slap a static bonus on everything; this design instead seeds a single +1/+1 counter when it enters, then compounds only the creatures already carrying counters each time it attacks. The distinction matters: the attack trigger never creates new counter-bearers, it stacks more onto whatever already has them, so a chosen few threats climb higher every combat rather than the whole team ticking up together. The plain 2/2 body is deliberate, since the accumulation, not the base stats, is what closes games. It rewards a shell that can spread markers early (proliferate effects, modular fodder, anything that likes small permanents already wearing a counter) because the more creatures qualify when the Ooze first swings, the more the attack trigger has to feed. And it punishes a defender for answering the wrong threat: trade with one counter-carrier and the rest still grow next turn. The pressure is not that any single swing is lethal; it is that the marked creatures get harder to stabilize against every combat step the Ooze itself survives, turning a modest opening buff into a snowball that has to be answered at the source. The A-prefix version is a rebalanced digital tuning of that same engine, but the strategic axis (grow tall, protect the enabler, let combat do the compounding) is unchanged.
