A-Nahiri, Heir of the Ancients
Three loyalty abilities that all feed the same two nouns: this is a walker whose every click spends toward the same closing number rather than three loosely related modes. The +1 makes a body and arms it in one motion, folding the equip cost into the loyalty click so the Kor Warrior arrives already dangerous. The middle ability digs six deep for exactly the two card types the deck runs on, refilling the hand without asking you to commit to a rigid tribal shell. And the −3 counts the Warriors and Equipment you control, doubles that number, and aims it at a single creature or planeswalker: it scales off everything the earlier turns assembled. That last clause is the design's honest limit. The payoff is removal, not reach, so a board that has grown wide and equipped buys a burst big enough to erase the opposing threat rather than a face-damage finisher. The "A-" version is an Alchemy rebalance of a paper walker, and this one went the other direction from most retunes: the digital pass buffed an underperformer, letting the middle ability grab both a Warrior and an Equipment where the original picked one or the other. The tethering is what separates it from a generic token-maker. The ask is narrow for a red-white four-drop, a genuinely wide and equipped board, and the reward is a scaling removal spell that clears the way for the army it just built.
