A-Nadu, Winged Wisdom
The trigger reads like a downside made into an engine. Targeting your own creatures has always been the connective tissue of Simic value decks: pump spells, ward-adjacent protection, blink effects, aura enchantments, all the ways you interact with a board you already control. This turns every one of those interactions into a card, and land drops beyond your first when the reveal cooperates. The load-bearing constraint is the twice-per-turn cap, which is what separates a real design from a broken one: without it, any deck packing cheap targeted spells would generate a runaway stream of cards, so the ceiling is fixed at two reveals no matter how many times you poke your own board. That cap also settles a subtler question, which is that opponents targeting your creatures counts too. Removal aimed at your side still triggers this, so an opposing spell that would blow you out first hands you a card, and a land off the reveal is a free ramp step in the bargain. The 3/4 flying body is deliberately sturdy rather than threatening: it wants to survive combat and stick around as the engine, not race. What makes the whole package cohere is that it rewards the exact play patterns Simic already wants to make, and asks only that you own the targeting, not that you build a dedicated shell around a fragile combo piece.
