A-Most Wanted
The Rebalanced designation (the "A-" prefix) means this is the Arena-only version, tuned when the original proved a little too clean at instant speed for that ecosystem. The design solves a persistent problem with pump auras: they carry card disadvantage, because removing the creature costs you both the body and the enchantment. Here that downside is prepaid. When the enchanted creature dies, you get two Treasure tokens, so the two-for-one your opponent hoped to score against you funds your next two spells instead. Flash sharpens the whole thing into a combat trick and a protection tool at once: hold it up, ambush a blocker or save an attacker mid-combat, and if the creature dies anyway, the Treasure clause turns a bad trade into ramp. The tension it resolves is the aura's classic vulnerability to removal; instead of pretending that vulnerability away, it monetizes it, which makes casting the aura a low-risk proposition even into open mana. The +2/+2 is unremarkable by itself, but the death payoff reframes the whole card from a fragile buff into a resource that pays out whenever the creature dies.
