A-Moon-Circuit Hacker
The engine that made the ninja shell more than a cute combat trick. Ninjutsu's whole premise is bounce-and-swap: return an unblocked attacker to hand, drop a ninja in its place already tapped and attacking, and collect the combat-damage trigger. This one's payoff is the sharpest of the small ninjas because it doubles as a filtering engine, scrying two before drawing so the card you keep is one you selected rather than one you gambled on. The discard clause is the balancing weight: the turn it ninjutsus in it draws clean, but every subsequent connection charges you a card back, so it wants to keep bouncing to fresh bodies rather than sitting on the board as a permanent loot machine. That tension rewards the deck built to re-trigger it, using cheap evasive attackers as fuel and cycling the Hacker back to hand before the discard tax comes due. Its fragility is deliberate: a two-mana blue creature that expects to be returned and redeployed, not one that trades in combat. Turning unblocked damage into selected cardflow puts it in the lineage of tempo-oriented card advantage that blue has always chased, but tied to a specific board-state trigger rather than a raw draw spell. The Alchemy rebalance (the A- prefix) tuned the numbers rather than the identity: the loop is still the point.
