A-Mischievous Catgeist // A-Catlike Curiosity
A Curiosity effect that survives its own death: the front side is a fragile 1/1 that draws whenever it connects, and once it hits the graveyard, disturb lets you recast it as an Aura that grafts the same combat-damage draw onto a creature already big enough to break through. That pivot is the whole point of the design. The 1/1 body needs evasion or an open board to matter, so a single blocker denies the draw outright; the Aura mode answers the fragility by attaching the trigger to something that can actually land a hit. The two faces read as one question asked from both ends: how do you keep a card-draw engine stapled to a creature that connects? The exile clause on the enchantment half taxes the loop, so the second life is a one-shot rather than perpetual recursion. The "A-" prefix flags this as a digital rebalance of an existing card. What that nudge changed was the numbers, not the concept: the death-into-Aura structure and the doubled Curiosity trigger stay intact, a sign the underlying idea was already close to right. What holds it honest across both modes is that everything routes through combat damage; the payoff is never free, only ever earned by getting through.
