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Moxonomy

A-Metropolis Angel

Creature — Angel Soldier3 generic manaWhite manaBlue mana

The tell is in how narrowly the payoff is gated: the trigger fires only when your attacking force includes creatures already carrying counters, a condition that must be satisfied before the swing rather than during it. That front-loading pushes the card into decks that stamp marks on bodies cheaply and permanently: +1/+1 counter aggro, proliferate shells, anything that puts a counter on a creature and sends it in. What the design rewards is not attacking widely but attacking with the right creatures, and the distinction matters because a token swarm of empty attackers draws you nothing. The 3/3 flying body pays part of its own freight, since once something places a counter on it an evasive attacker can carry that counter and cash its own trigger. The structural interest is that this is a card-advantage engine bolted to the combat step rather than to an enters-the-battlefield trigger or a tap ability: it turns the decision to commit an attack into velocity, a steeper price than most draw engines charge, and it rewards a board built to survive the swing. This exists as an Arena-only rebalanced variant precisely because the untuned version paid out too freely for how little the counter requirement actually constrains a dedicated build; the digital tuning is a correction to a rate that outran its condition.

A-Metropolis Angel (snc)
SNC · #A-203uncommon
Oracle Text

Rules text

Flying Whenever you attack with one or more creatures with counters on them, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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