A-Meria's Outrider
The tension in every Domain payoff is the gap between the reward and the manabase that earns it: mono-red plays this as a 4/4 with reach that pings for one, and no color pays a steeper mana-fixing tax to unlock the top end. That's the whole trade. To turn this into a five-damage bolt on a stick, you need all five basic land types among your lands, which means either a genuinely greedy manabase or a fistful of dual-typed and Triome lands doing the work. What makes the design honest is that the reach body and the enters-the-battlefield damage are two separate reasons to run it: even at two or three basic types, you get a competent blocker that clears a small creature or finishes a burned-out opponent on arrival. Domain has always rewarded the deck that was already stretching its lands for other reasons, and this fits that mold: it doesn't ask you to warp your mana, it asks you to already have warped it. The archer's-reach flavor is doing quiet work too, since a red creature with reach is a rarity, and the fixed anti-air makes it a cleaner blocker than most red bodies at this size.
